by The Salmon Runs
Step-by-step guide to adding music to Roblox games using audio assets
Learn how to add custom music and audio to your Roblox game using the official Roblox audio system. This guide covers uploading audio files, obtaining asset IDs, placing sound objects, and controlling playback through scripts.
Prepare the exact audio file you want to use and confirm you have the rights to use it. This helps avoid copyright takedowns.
Upload the file to Roblox via the 'Create Audio' option on the Roblox website. You'll pay Robux based on the audio length, so check the cost before uploading.
Once uploaded, note the asset ID number shown on the audio's page. You'll need this ID to reference the audio in your game.
Keep Roblox Studio open and signed into the same account so you can insert the audio asset quickly into your place.
In Roblox Studio, place a Sound object where you want the music to originate in your game world.
Select the Sound object and set the SoundId property to 'rbxassetid://' followed by the asset ID you copied from the audio page.
Configure the Volume and Looped properties so the track behaves correctly for your game. Enable Looped if the music should repeat continuously.
Test playback in Studio using Play Solo mode. Tweak the Rolloff, MaxDistance, and Emitter settings so the music sounds right to players at runtime.
Control the music through a LocalScript or Script. Call sound:Play() when a player enters an area. Use TweenService for smooth fade transitions and stop music when needed.
Once implemented, test in a server with multiple players and on mobile/console emulators to confirm the audio works consistently across all platforms.